Yet Another Title, Meet the NCSoft Axe
Category: Games -
Post Date: Sep 17, 2009
Dungeon Runners is shutting down. Despite the fact that the development team was sitting on a detailed, virtually ready to go package that they felt would make the game profitable, pending NCSoft management’s approval. Here today their decision was announced.
No, this game isn’t making enough money to pay the huge development staff of three people. You’ll pardon me for saying that I simply don’t believe that Dungeon Runners was doing so badly it couldn’t afford three guys and the Commodore 64 the servers were running on.
No, NCSoft would not like to put a plan into place that could make the game profitable – a plan that they sat on for months. No, NCSoft has to axe it. How many times will this happen? How many failures will this company rack up? How long before Aion gets the NCSoft Executive Treatment? City of Heroes? What the hell kind of retard business plan is it to pour development money into a project – no, sorry, make that projects – and then, when it’s not as profitable as hoped, kill it off? Not try to save it. Not sell it off to somebody who could make it successful, like, say, selling off Auto Assault to NetDevil, who’d developed it and wanted to buy it rather than see it die, and maybe recoup some of those costs. No, clearly the best idea is to bury it, where it will never make any money again. Awesome business sense, at least if making games fail is your business.
No, this game isn’t making enough money to pay the huge development staff of three people. You’ll pardon me for saying that I simply don’t believe that Dungeon Runners was doing so badly it couldn’t afford three guys and the Commodore 64 the servers were running on.
No, NCSoft would not like to put a plan into place that could make the game profitable – a plan that they sat on for months. No, NCSoft has to axe it. How many times will this happen? How many failures will this company rack up? How long before Aion gets the NCSoft Executive Treatment? City of Heroes? What the hell kind of retard business plan is it to pour development money into a project – no, sorry, make that projects – and then, when it’s not as profitable as hoped, kill it off? Not try to save it. Not sell it off to somebody who could make it successful, like, say, selling off Auto Assault to NetDevil, who’d developed it and wanted to buy it rather than see it die, and maybe recoup some of those costs. No, clearly the best idea is to bury it, where it will never make any money again. Awesome business sense, at least if making games fail is your business.








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